OVERVIEW

Transform your landscaping with this dynamic set of spline-based assets. Craft picturesque driveways, meandering pathways, sturdy retaining walls, and neatly arranged paver rows with ease. Customizable materials allow you to control every detail of your design, from wear and grime to dust and moss.

Basics

To get started, simply drag a preassembled blueprint asset from the content browser into your level editor. All assets can be found in the Geometry folder within the Content/PaversPack folder. Basic geometry can also be used within your level; these meshes can be found in the Geometry/BaseGeometry folder.

Blueprint Settings Overview

Navigate to the default section in the details panel while your blueprint is selected in the level editor to access various blueprint settings. Most settings are intuitive, but two key tools stand out: Developer Mode and the Debug Slider.

1. Developer Mode:

2. Debug Slider:

Editing Splines

Ensure game mode is disabled (toggle with G key) to view splines and spline points in the level editor. With a spline blueprint selected within the level editor window:

Editing Points:

Adding Points:

Tangent Adjustment:

Damage, Grime, Dust, and Moss Adjustment (Material Parameter Collection)

Effortlessly customize the Damage, Grime, Dust, and Moss levels for your pavers using the Material Parameter Collection (MPC). Follow these steps:

1. Accessing MPC:

2. Adjusting Parameters:

Note:

Technical Information

Triangle Count by Mesh