OVERVIEW
Transform your landscaping with this dynamic set of spline-based assets. Craft picturesque driveways, meandering pathways, sturdy retaining walls, and neatly arranged paver rows with ease. Customizable materials allow you to control every detail of your design, from wear and grime to dust and moss.
Basics
To get started, simply drag a preassembled blueprint asset from the content browser into your level editor. All assets can be found in the Geometry folder within the Content/PaversPack folder. Basic geometry can also be used within your level; these meshes can be found in the Geometry/BaseGeometry folder.
Blueprint Settings Overview
Navigate to the default section in the details panel while your blueprint is selected in the level editor to access various blueprint settings. Most settings are intuitive, but two key tools stand out: Developer Mode and the Debug Slider.
1. Developer Mode:
Prevents continuous construction script firing when adjusting a spline mesh, reducing lag.
Enable it during adjustments to spline blueprints to ensure smooth editor performance.
Included selectively in blueprints prone to lag issues. (BP_Driveway, BP_Pathway, BP_paverSteps, BP_paverWall)
note: There will be no issues of blueprint lag in-game, as the construction script only runs once at level load.
2. Debug Slider:
Addresses occasional geometry issues inherent with spline meshes, often seen at the spline's end.
Use the debug slider to experiment with different values and resolve geometry problems.
Editing Splines
Ensure game mode is disabled (toggle with G key) to view splines and spline points in the level editor. With a spline blueprint selected within the level editor window:
Editing Points:
Left-click a spline point to edit it.
Utilize the move, rotate, and scale tools to transform spline points.
Adding Points:
To append a point at the end of a spline, select the last point and drag out a new point using the move tool while holding the alt key.
For points between existing ones, right-click on spline at the desired location and choose "Add Spline Point Here."
Tangent Adjustment:
Remember to adjust the strength and rotation of tangents, especially on the first and last points, to modify the spline's shape.
Tangents can be adjust by selecting a point and using the rotate (E key) and scale (R key) tools.
Alternatively, the tangent's end points can be selected and translated with the move tool (W key).
The tangent is represented by a dotted red line when a spline point is selected. The tangent end points are represented in red.
Damage, Grime, Dust, and Moss Adjustment (Material Parameter Collection)
Effortlessly customize the Damage, Grime, Dust, and Moss levels for your pavers using the Material Parameter Collection (MPC). Follow these steps:
1. Accessing MPC:
Navigate to the 'Materials' folder in 'Content/PaversPack'.
Open 'MPC_set01.'
2. Adjusting Parameters:
Inside 'MPC_set01,' expand the "Scalar Parameters" tab and repeat with tabs 0 through 3.
Modify the 'Default Values' to universally impact relevant materials throughout the entire project.
**Caution** Be mindful not to change the 'Parameter Name' as it severs the link to affected materials.
Note:
Values are automatically clamped within materials, limiting changes to the 0-10 range in the Material Parameter Collection.
Adjustments outside this range in the Material Parameter Collection won't have any effect on materials.
Technical Information